Displaying all posts related to: "Virtual Environments"

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Here It Is…

Thursday, February 28th, 2008 03:53 pm GMT +1

I have no idea if you need to have Vizard installed for this to work but I have published my application as an EXE file. Click here to download and play around with it. Use the arrow keys to control the ball, press space once to drop the ball, press R to reset everything.

The Final Leg…or Cube…or Whatever

Wednesday, February 27th, 2008 11:46 pm GMT +1

Finally everything is almost completed for my presentation tomorrow. Actually I have really liked messing around in Vizard the past few days and it seems as though I’m getting the hang of it… all be it in a very clumsy way. After many IF statements I have finallly managed to get the code to do [...]

Problems Cubed…

Sunday, February 24th, 2008 11:23 pm GMT +1

After not really concentrating on this project for the last month or so since the previous project deadline was set, I have not really progressed as far as I would have liked. There are many things I want to be able to do but I don’t have the time / desire / knowledge to execute [...]

Struggling With A Python

Monday, January 28th, 2008 02:19 am GMT +1

I’m really struggling with the Python scripting at the moment. Basically I have no idea where to start, what to do, when or why. The third years said they struggled too but ran out of time so they ended the project and moved on to the next one. I want to do that as I’m [...]

More…

Thursday, January 17th, 2008 02:18 am GMT +1

Here are some more image renders from 3DS Max including a ball baring to show a character involved in the scene. Since these images I have been informed that the camera will be the character and moving the camera around will be the only visual interaction with the scene – to the best of my [...]

Call Me Rubik… I Have A Cube Too!

Monday, January 14th, 2008 01:17 am GMT +1

Get ready for many more pun-laden post titles as a new project begins. ‘Virtual Environments’ sounds like a lot of fun, using the CAVE 3D projector and imagining different ways to use the 3D landscape while trying to incorporate user interaction into the mix too. I wanted to use sound in my design so I [...]

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