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	<title>Interaction Designer Craig Dennis &#187; Mac</title>
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	<link>http://craigmdennis.com</link>
	<description>The portfolio &#38; blog for Craig Dennis, an Interaction Designer based in South East England</description>
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		<title>Mac Hate</title>
		<link>http://craigmdennis.com/530/</link>
		<comments>http://craigmdennis.com/530/#comments</comments>
		<pubDate>Mon, 19 May 2008 13:48:11 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Random]]></category>
		<category><![CDATA[Annoyances]]></category>
		<category><![CDATA[Comedy]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Video]]></category>

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		<description><![CDATA[This is a great video that I recently re-found after being forced to work on a Mac and talking about various problems with a friend who owns a Mac. This video perfectly sums up my feelings towards Mac. Its a love / hate thing.]]></description>
			<content:encoded><![CDATA[<p>This is a great video that I recently re-found after being forced to work on a Mac and talking about various problems with a friend who owns a Mac.</p>
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<p>This video perfectly sums up my feelings towards Mac. Its a love / hate thing.</p>
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		<title>Have To Use A Mac</title>
		<link>http://craigmdennis.com/have-to-use-a-mac/</link>
		<comments>http://craigmdennis.com/have-to-use-a-mac/#comments</comments>
		<pubDate>Mon, 19 May 2008 12:30:30 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[Uni work]]></category>
		<category><![CDATA[Collision]]></category>
		<category><![CDATA[GL]]></category>
		<category><![CDATA[Interactive Spaces]]></category>
		<category><![CDATA[Javascript]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[MaxMSP]]></category>
		<category><![CDATA[Particles]]></category>

		<guid isPermaLink="false">http://craigmdennis.com/?p=531</guid>
		<description><![CDATA[After some experimentation and direction with regard to the best way to &#8216;draw&#8217; in Max, the [GL] object library seems to be the way to go. The prototype was forced to refrash and redraw the screen by having a [metro] bang the [clear] element attached to the [lcd]. This meant that the screen flickered as... <a class="more" href="http://craigmdennis.com/have-to-use-a-mac/">Read more &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>After some experimentation and direction with regard to the best way to &#8216;draw&#8217; in Max, the [GL] object library seems to be the way to go. The prototype was forced to refrash and redraw the screen by having a [metro] bang the [clear] element attached to the [lcd]. This meant that the screen flickered as the metro banged. After a few minutes of manipulating the objects with the new [GL] rendering, the prototype instantly looked better and had no flickering.</p>
<p>The only problem so far is that the [GL] object library has an issue with the nVidia geforce 7600 and so the only option is to use a Mac to complete the tweaking and get started with some Javascript particle generation.</p>
<p>The script also has some useful insight into collision detection as the balls move when the mouse object (also a ball) moves around. This would be ueful to adapt and add some movement to the balls to get them to float around, then they would react to each other and allow a &#8216;contact point&#8217; in which to play the sounds back.</p>
<p><a href="http://uploads.craigmdennis.com/2008/05/balls.jpg"><img class="alignnone size-full wp-image-532" title="balls" src="http://uploads.craigmdennis.com/2008/05/balls.jpg" alt="" width="500" height="500" /></a><a href="http://uploads.craigmdennis.com/2008/05/java1.jpg"><img class="alignnone size-thumbnail wp-image-533" title="Java1" src="http://uploads.craigmdennis.com/2008/05/java1-263x100.jpg" alt="Javascript Code" width="263" height="100" /></a><a href="http://uploads.craigmdennis.com/2008/05/java2.jpg"><img class="alignnone size-thumbnail wp-image-534" title="java2" src="http://uploads.craigmdennis.com/2008/05/java2-95x100.jpg" alt="" width="95" height="100" /></a></p>
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