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	<title>Interaction Designer Craig Dennis &#187; Convergence</title>
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	<link>http://craigmdennis.com</link>
	<description>The portfolio &#38; blog for Craig Dennis, an Interaction Designer based in South East England</description>
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		<title>iTunes in YouTube</title>
		<link>http://craigmdennis.com/itunes-in-youtube/</link>
		<comments>http://craigmdennis.com/itunes-in-youtube/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 01:25:37 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[News and Rumours]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Internet]]></category>
		<category><![CDATA[iTunes]]></category>
		<category><![CDATA[YouTube]]></category>

		<guid isPermaLink="false">http://craigmdennis.com/2009/01/itunes-in-youtube/</guid>
		<description><![CDATA[I am not sure how long this functionality has been available from YouTube but I recently noticed a small tab underneath the video showing a link to download the music from the video via iTunes. Now while I would probably not buy the music from iTunes (although they have rethought their DRM policy) it does... <a class="more" href="http://craigmdennis.com/itunes-in-youtube/">Read more &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>I am not sure how long this functionality has been available from YouTube but I recently noticed a small tab underneath the video showing a link to download the music from the video via iTunes. Now while I would probably not buy the music from iTunes (although they have rethought their DRM policy) it does provide the opportunity to learn track details and provide similar.</p>
<p><a href="http://uploads.craigmdennis.com/2009/01/youtube_itunes1.jpg"><img class="alignnone size-large wp-image-1004" title="iTunes in YouTube" src="http://uploads.craigmdennis.com/2009/01/youtube_itunes1-500x194.jpg" alt="iTunes in YouTube" width="500" height="194" /></a></p>
<p>Partnerships like this will are what makes the internet continue to evolve and change and I look forward to seeing more convergence like this.</p>
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		<title>Consoles Are Dead: Long Live Convergence (Apparently)</title>
		<link>http://craigmdennis.com/consoles-are-dead-long-live-convergence-apparently/</link>
		<comments>http://craigmdennis.com/consoles-are-dead-long-live-convergence-apparently/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 16:46:33 +0000</pubDate>
		<dc:creator>Craig</dc:creator>
				<category><![CDATA[News and Rumours]]></category>
		<category><![CDATA[BitTorrent]]></category>
		<category><![CDATA[Convergence]]></category>
		<category><![CDATA[Downloads]]></category>
		<category><![CDATA[High Definition]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://craigmdennis.com/?p=217</guid>
		<description><![CDATA[According to an ex-xbox employee &#8220;consoles will be dead in 5-10 years&#8221;. The article says that this is because of the increase in convergence of technologies like set top boxes, media centers and mobile phones. He also says that virtualization and internet distribution will negate the need for physical distribution networks. I think people will... <a class="more" href="http://craigmdennis.com/consoles-are-dead-long-live-convergence-apparently/">Read more &#8594;</a>]]></description>
			<content:encoded><![CDATA[<p>According to an ex-xbox employee &#8220;consoles will be dead in 5-10 years&#8221;. <a href="http://www.reghardware.co.uk/2008/03/31/duncan_console_death/" target="_blank">The article</a> says that this is because of the increase in convergence of technologies like set top boxes, media centers and mobile phones. He also says that virtualization and internet distribution will negate the need for physical distribution networks.</p>
<p>I think people will always want &#8216;dedicated consoles&#8217; as otherwise the units would get cluttered up with unrelated &#8216;junk&#8217; (like my laptop) which would inhibit the performance. I&#8217;ll always want the &#8216;switch on and play&#8217; console with performance that never dwindles. Otherwise it would be like playing games on my laptop&#8230; ok but not top.</p>
<p>Steam already release all their games via the internet as well as in stores and because a digital download costs less to distribute than a disc with loads of unnecessary (but costly) packaging, you get a great deal on the game. The downloads can be a bit slow sometimes, even if you have a big connection. I have a 20Mb connection and it still took too long. Using a peer 2 peer system might be more effective in the future and also might drive down the price as they won&#8217;t have large bandwidth and server bills.</p>
<p>While I agree that we will see physical distribution shrink in favour of &#8216;anywhere&#8217; delivery systems over the web, the speeds needed to download entire HD films and games in an acceptable time will need to be much higher than they are at the moment. This is obviously going to happen as the speeds have been increasing steadily for years. The only way people are going to save on bandwidth however is to use a Peer2Peer style network. Not in the way that we see it today but it will definitely spawn a new generation of network for fast, easy global distribution with the emphasis on sharing ANY kind of media.</p>
<p>The use of peer 2 peer technologies is already seeping into the mainstream with <a href="http://torrentfreak.com/bittorrent-on-tv-080321/" target="_blank">this</a> set-top box having a built in bitTorrent client as well as being able to play 1080i HD content &#8211; something which the Xbox 360 lacks (when playing from an external device).</p>
<p><img src="http://uploads.craigmdennis.com/2008/03/myka.jpg" alt="Myka Set-Top BitTorrent" /></p>
<p>To accommodate the new style of network sharing we will see the end to the traditional supplier/consumer financial model. With the high availability of &#8216;free&#8217; music and films on the internet already using peer 2 peer networks I believe the answer lies in the death of the fixed price per media &#8211; rather a fixed price for access to unlimited media. Like with the internet, we started with a &#8216;pay for what you use&#8217; but now we pay a fixed fee for unlimited access each month. Why couldn&#8217;t a service like this be implemented for media?</p>
<p>All it takes is someone to try and succeed, then others will follow. If you build it, they will come!</p>
<p>The legal Napster was doing this years ago but their selection of music was poor and their fees were still too high. Plus it cost extra to transfer the files to an external device such as an MP3 player or CD. I&#8217;m not sure what they&#8217;re doing now. Worth a look though.</p>
<p>This proves that it can be done people! Sit up and take notice!</p>
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