Problems Cubed…

Sunday, February 24th, 2008 11:23 pm GMT +1

After not really concentrating on this project for the last month or so since the previous project deadline was set, I have not really progressed as far as I would have liked. There are many things I want to be able to do but I don’t have the time / desire / knowledge to execute [...]

Chrome & Glass & Pretty Lights

Saturday, February 9th, 2008 04:03 am GMT +1

I have just finished messing around in 3DS Max for the day. It’s very early in the morning but it seems to be when I do my best work. I created some illuminating shapes using V-Ray and then managed to create chrome and glass materials and apply them to some objects. What I can’t figure [...]

Finally…

Friday, February 8th, 2008 11:04 pm GMT +1

Thanks to a tutorial from Russell Smith here I have finally been able to create a very nice reflective effect in 3DS Max. Now I’m just messing about with materials, colours and looking at V-Ray which I have just installed. Sooo many options! Here’s what I’ve done so far, the third one using V-Ray and [...]

Doing Things I Shouldn’t Be…

Wednesday, February 6th, 2008 02:16 am GMT +1

So when I should be coding php or learning Python (on my own) I am in fact just pissing about in 3D Max. I managed to get hold of the V-Ray rendering engine and followed some tutorials of glass and things. Really I just wanted to make a cool wallpaper… I’m still working on that, [...]

More…

Thursday, January 17th, 2008 02:18 am GMT +1

Here are some more image renders from 3DS Max including a ball baring to show a character involved in the scene. Since these images I have been informed that the camera will be the character and moving the camera around will be the only visual interaction with the scene – to the best of my [...]

Call Me Rubik… I Have A Cube Too!

Monday, January 14th, 2008 01:17 am GMT +1

Get ready for many more pun-laden post titles as a new project begins. ‘Virtual Environments’ sounds like a lot of fun, using the CAVE 3D projector and imagining different ways to use the 3D landscape while trying to incorporate user interaction into the mix too. I wanted to use sound in my design so I [...]

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