After some experimentation and direction with regard to the best way to ‘draw’ in Max, the [GL] object library seems to be the way to go. The prototype was forced to refrash and redraw the screen by having a [metro] bang the [clear] element attached to the [lcd]. This meant that the screen flickered as the metro banged. After a few minutes of manipulating the objects with the new [GL] rendering, the prototype instantly looked better and had no flickering.
The only problem so far is that the [GL] object library has an issue with the nVidia geforce 7600 and so the only option is to use a Mac to complete the tweaking and get started with some Javascript particle generation.
The script also has some useful insight into collision detection as the balls move when the mouse object (also a ball) moves around. This would be ueful to adapt and add some movement to the balls to get them to float around, then they would react to each other and allow a ‘contact point’ in which to play the sounds back.



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